FFXII The Zodiac Age
Technicks
Here are the Technicks in The Zodiac Age (original FFXII technicks).
They are free but they can miss. Most of them are useful if you know how to use them, though some seem to be only useful in an emergency. The Mechanics section has some in-deoth info on technicks as well.
Note that in The Zodiac Age, the following Technicks can only be found in treasure chests in the areas listed below: Telekinesis, Numerology, Sight Unseeing, Charm, Achilles, Infuse, Gil Toss, 1000 Needles, Revive, Stamp, Shades of Black, Bonecrusher, Wither, Addle, Expose, Shear.
In The Zodiac Age, some technick and magick mechanics/locations/etc. have also changed, and so this page was updated.
Technicks
Name | LP | Effects | Cost | Location |
Steal | 20 | Steal from one foe. | - | Vaan's starting technick. |
Libra | 25 | Reveals more detailed target information. Also shows hidden traps. | 400 | Rabanastre, Giza Plains, Nalbina, Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (After Ondore's Estate), Dyce, Mosphoran Highwaste (After defeating Judge Bergan), Phon Coast, Archades, Balfonheim (After visiting the Draklor Laboratory) |
First Aid | 20 | Restores HP to one HP critical ally. | 600 | (Rabanastre, Giza Plains, Nalbina - After obtaining Shadestone), Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (Dalmasca Westersand), Dyce, Mosphoran Highwaste (After defeating Judge Bergan), Phon Coast, Archades, Balfonheim (After visiting the Draklor Laboratory) |
Charge | 30 | Run out of MP? Hit charge to bring some back. If it misses it'll reduce your mp to 0 so don't try to use it refill your entire bar. This is a must have skill for casters as it soon as you can buy it which I believe is after Ba'Gamnan in Lhusu Mines. This is especially true if you plan on doing a pure No Quickening/Esper game and hence do not have the benefit of double/triple MP. I use it a lot from Cluckitrice on. I almost never use ethers. |
1,500 | (Rabanastre, Nalbina - After Ba'Gamnan in Lhusu Mines), Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (After Ondore's Estate), Dyce, Jahara, Mt Bur-Omisace, Mosphoran Highwaste (After defeating Judge Bergan), Phon Coast, Archades, Balfonheim (After visiting the Draklor Laboratory) |
Poach | 30 | Captures HP critical foes to obtain loot. No EXP/LP/GIL/etc. is earned from poached monsters. | 5,000 | (Rabanastre, Nalbina, Bhujerba - After Ondore's Estate), Dalmasca Westersand, Dyce, Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste (After defaeting Judge Bergan), Phon Coast, Archades, Balfonheim (After visiting Draklor Laboratory) |
Souleater | 35 | Consumes 20% of your max HP to damage one foe. A stronger than normal attack though darkness elemental. Very helpful for boss encounters where your attack command is sealed. | 6,000 | (Rabanastre, Nalbina, Bhujerba - After visiting Mt. Bur-Omisace), Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast, Archades, Balfonheim |
Horology | 50 | Does damage to an area based on the first minutes digit in current game time(ie 09:1->8<-:56). Does low damage when the digit is between 0-4 but it does high damage when it is between 5-9. Damage ignores defense but can miss. Very powerful if used correctly early in the game. From what I've heard level also plays a role in deciding damage. Does not wake enemies. |
2,000 | (Rabanastre, Nalbina, Bhujerba - After the Leviathan), Dalmasca Westersand (After Ondore's Estate), Dyce, Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste (After defeating Judge Bergan), Phon Coast, Archades, Balfonheim (After visiting the Draklor Laboratory) |
Infuse | 30 | I've known about this for awhile but never really gave it my time. The use for infuse is to use it to set someone's health to critical status. The reason one would want to do is to boost the number of hits done when you combo(maltzan). Combine that with a high combo rate weapon setup and... This is great if you already like to use decoy. Decoy someone else so your critical comboer is safe and go at. Only problem is that you can't gambit healing except with Self HP XX |
- | Dreadnought Leviathan (Sub-control Room), Ogir-Yensa Sandsea (Platform 1 - East Tanks) |
Bonecrusher | 30 | Consumes HP (to 1hp) to reduce the HP of one foe to 0. Note: User's HP is reduced to 0 if it misses. | - | Henne Mines (Phase 1 Dig) |
1000 Needles | 35 | Always causes 1000 damage but has a chance to miss. Ranged. A good attack for flying foes before telekenesis and a good way to inflict better damage when a marks defense increases at critical. | - | Sochen Cave Palace (Falls of Time) |
Stamp | 40 | Inflicts one foe with any status effect on the user. Does not remove status effects from user. | - | Mosphoran Highwaste (Rays of Ashen Light) |
Addle | 50 | Lowers one foe's magick power by 30%+1 | - | Henne Mines (Special Charter Shaft) |
Shades of Black | 70 | Casts a random black magick on one foe. This includes magick you may not have learned yet. | - | Tomb of Raithwall (Cloister of Flame) |
Expose | 50 | Reduces one foe's defense by 10%+1. |
- | Lhusu Mines (Site 9) |
Achilles | 40 | Renders one foe's vulnerable to an additional elemental weakness. | - | Garamsythe Waterway (No. 4 Cloaca Spur (Drained)) |
Gil Toss | 35 | Damage is based on party's HP total divided by the number of enemies in range. This can do some very, very nice damage early though you need the gil for it. Ignores defense. | - | Draklor Laboratory (70th Floor - Room 7002 East), Pharos - Second Ascent (Station of Ascension) |
Sight Unseeing | 40 | Unleashes an attack only available when blind. | - | Zertinan Caverns (Canopy of Clay) |
Shear | 35 | Reduces one foe's magick resistance by 10%+1. | - | Barheim Passage (The Zeviah Span) |
Wither | 50 | Lowers one foe's strength by 30%+1. | - | Pharos - Subterra (Abyssal - North) |
Charm | 30 | Causes one foe to confuse a friend with foe. | - | Salikawood (Quietened Trace) |
Revive | 40 | Fully consume user's HP, reviving and fully restoring HP of one KO'd ally. | - | Paramina Rift (Spine of the Icewyrm) |
Telekinesis | 80 | Deals ranged damage with melee weapons. | - | Cerobi Steppe (Old Elanise Road) |
Numerology | 40 | Deals damage that increases with successive hits. Will reset upon missing. | - | Lhusu Mines (Transitway 1) |
Traveler | 50 | Deals damage based on the number of steps from 0-999 and then resets. Also resets after you use it. Damage ignores defense. | 4,800 | (Rabanastre, Nalbina, Bhujerba - After defeating Belias), Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste (After defaeting Judge Bergan), Phon Coast, Archades, Balfonheim (After visiting the Draklor Laboratory) |